Even before the game was officially announced, Valve had elite Counter-Strike players put the new part through its paces. They’re not to be blamed for the fact that these players wanted to pass on information about the gameplay to other fans in addition to the feedback given to the developer Valve themselves.
It is often said that Valve did not want to create Counter-Strike 2, but a multi-platform team-based first-person shooter.
Counter-Strike: Global Offensive is based on the completely redesigned and revised source engine, but not on the basis of Counter-Strike: Source.
No new game modes were integrated and it includes the old de_ and cs_Maps. With CS GO, Valve would have loved to increasingly move into the eSports direction and serve both casual and competitive modes.
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When playing the maps dust, dust2, inferno, and nuke, the enthusiasm for the improved graphics were great. The animations were also completely renewed and improved so that everything should look just “beautiful”. Other classic CS maps such as train were also found in the game.
Counter-Strike: Global Offensive – Time for a new generation
Valve has also completely redesigned the physics engine. Reports describe the gameplay as completely new and different from Counter-Strike: Source.
The developer made a significant effort to build a game on the renowned franchise that felt completely new but does not take players of the old releases out of their world.
The feedback from the players was happily received by Valve and most of it was implemented. We were glad that no one commented disparagingly on the changes.
Meanwhile, the arsenal grew with some new equipment. In the alpha version, there were still imbalances between the old and new weapons, but Valve also wanted to address this problem until the release.
So there was a new heavy machine gun, new pistols, and a new shotgun. Molotov cocktails, which slow down enemies and inflict damage over time, and decoy grenades, which are supposed to confuse the enemy with the sound of gunshots, also find their way into the game.